Table of contents
Complete Guide to the "Spooked Mare" Quest in Witcher 3
Introduction
In "The Witcher 3: Wild Hunt," one of the engaging side quests you can encounter is "Spooked Mare." This quest sees Geralt helping a local villager with a supernatural issue involving a restless mare. Aiding the villager not only showcases Geralt's professional skills but also provides players with lore and engagement with the game's rich world. In this guide, you will find a detailed walkthrough on how to successfully complete the "Spooked Mare" quest.
Step-by-Step Walkthrough
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Starting the Quest
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- Begin your journey at the village of Harviken on Ard Skellig.
- Speak to Brenna, a local villager who mentions her spooked mare.
- She will explain that her mare has been acting strangely since the recent storm and fears for its safety.
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Investigate the Mare’s Location
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- Head to the mare's location near the Horseshoe Inn.
- Use your Witcher senses to gather clues around the makeshift stable.
- Look for items that indicate what may have frightened the horse, such as hay scattered in a path.
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Search for Clues
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- As you inspect the area, you’ll come across footprints leading away from the stable.
- Follow the tracks, which lead you to a nearby graveyard.
- Keep your eyes peeled for any enemies that might attack you as you venture close to the graveyard.
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Encounter with Wraiths
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- Upon reaching the graveyard, prepare for battle against Wraiths.
- Use your Signs effectively, particularly Igni to deal damage and Quen for protection.
- Defeat the Wraiths to progress. After defeating them, you will notice an apparition of a ghostly horse.
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Discovering the Mare’s Past
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- Investigate the location where the wraiths appeared; you'll find additional clues about the horse’s behavior.
- A cutscene will trigger, revealing the horse’s tragic story related to a lost owner, which is why it is restless in the spirit realm.
- You'll need to make a decision based on the backstory you uncover.
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Returning to the Mare
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- After the confrontation, return to Brenna and report your findings.
- Choose how to approach the situation regarding the mare and what Brenna should do next, which can influence the quest's conclusion.
- If you offer to help with the mare's spiritual unrest, you will be given options on how to proceed.
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Calming the Mare
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- Depending on your previous choices, you may need to find a way to calm down the horse, possibly using the Animal-taming skill or obtaining an item that relates to calming animals.
- Successfully calming the mare will require you to perform a brief Quick Time Event where you have to persist and follow prompts to calm her.
- Following the event, speak again to Brenna to finalize the quest.
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Completing the Quest
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- Upon successfully calming the mare, receive your reward from Brenna.
- This typically includes a few crowns and possibly other items related to your choices throughout the quest.
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Conclusion
Congratulations! You have successfully completed the "Spooked Mare" quest in Witcher 3. This quest not only contributes to the overall narrative of the game but also highlights the intricate relationships between the characters and their stories. Remember to explore other quests and interactions in the vast world of The Witcher for a deeper understanding of its lore. Happy adventuring!